This is the third game in the Nancy Drew adventure series. It is based on Nancy Drew Digest #122: Message in a Haunted Mansion.
Plot
Hannah's friend, Rose Green, has just bought a Victorian mansion in San Francisco. She's trying to turn it into a trendy bed and breakfast, but mysterious accidents are delaying the project! Hannah asks Nancy to assist, but while in the house, Nancy discovers that these "accidents" might not be so accidental...
Characters
Rose Green
Rose is the owner of the house. She's worried that her project may never finish and that she might even have to sell the house eventually.
Abby Sideris
Abby is Rose's friend and business partner. She's also staying in the house and helping with the renovation. As a firm believer in the supernatural, she thinks a ghost is causing all the accidents.
Charlie Murphy
Charlie is the handyman, currently working in the basement saloon. He apparently has little experience but is willing to learn; however, his youth, plus his tendency to appear last at the scene of an accident, makes some people believe he's behind them.
Louis Chandler
Louis is an antique dealer who's helping make the house look historically accurate. The library is his center of operations. He thinks the house has quite a history and wants to know more about it.
Phone Friends
The phone is located in the parlor.
Hannah Gruen
Hannah is Nancy's housekeeper, who asked Nancy to help Rose.
Bess Marvin and George Fayne
Bess and George are Nancy's best friends, and also cousins. They can offer her advice and hints.
Emily Foxworth
Emily is Nancy's friend, a journalist who's knowledgeable about various things. Nancy figures she might be helpful while staying in such a historical house.
Gameboy Advance
The Gameboy Advance version of the game plays in seven chapters. There is no way to save simply where you are; after you complete a chapter, you get a password you can enter from the main menu to go straight to the next chapter. Each chapter has one song playing throughout the whole chapter, and there is a different song for each chapter. Each song is unique to this version; the soundtrack is different from the PC version. The dialogue box describes your location while conversations take place in the game window. Nancy's journal is a PDA rather than a book and she uses a cell phone rather than the phone in the parlor. Both the PDA and the cell phone are accessed either by icons on the interface or the in-game menu.