Message in a Haunted Mansion is the third game in the Nancy Drew adventure series. It is based on Nancy Drew Mystery Stories #122: Message in a Haunted Mansion.
Discover who - or what - is behind the mysterious accidents in a house full of secrets!
Nancy Drew's housekeeper, Hannah Gruen, asks Nancy to help assist her friend, Rose Green, in the renovation of a Victorian mansion in San Francisco. Rose is trying to turn it into a bed and breakfast but mysterious accidents keep delaying the project. There may be other uninvited guests, visitors from the past - spirits who want the place all to themselves. Nancy suspects that there is another force at work: greed. In a house full of trap doors and secret tunnels, breaking glass and suspicious fires, one misstep and Nancy won't stand a ghost of a chance!
- Learn to identify Chinese characters known as 'hanzi'
- Discover the source and motivations behind the ghostly hauntings
- Help renovate a historic Victorian mansion
Rose is the owner of the house. She's worried that her project may never finish and that she might even have to sell the house eventually.
Abby is Rose's gal pal and business partner. She's also staying in the house and helping with the renovation. As a firm believer in the supernatural, she thinks a ghost is causing all the accidents.
Charlie is the handyman, currently working in the basement saloon. He apparently has little experience but is willing to learn; however, his youth, plus his tendency to appear last at the scene of an accident, makes some people believe he's behind them.
Louis is an antique dealer who's helping make the house look historically accurate. The library is his center of operations. He thinks the house has quite a history and wants to know more about it.
The phone is located in the parlor.
Hannah is Nancy's housekeeper, who asked Nancy to help Rose.
Bess and George are Nancy's best friends, and also cousins. They can offer her advice and hints.
Emily is Nancy's friend, a journalist who's knowledgeable about various things. Nancy figures she might be helpful while staying in such a historical house.
Gameboy AdvanceEditThe Gameboy Advance version of the game plays in seven chapters. There is no way to save simply where you are; after you complete a chapter, you get a password you can enter from the main menu to go straight to the next chapter. Each chapter has one song playing throughout the whole chapter, and there is a different song for each chapter. Each song is unique to this version; the soundtrack is different from the PC version.
The dialogue box describes your location while conversations take place in the game window. Nancy's journal is a PDA rather than a book, and she uses a cell phone rather than the phone in the parlor (the first time Nancy ever used a cell phone). Both the PDA and the cell phone are accessed either by icons on the interface or the in-game menu.